Meet the team
Michael Wadley
Andrew Wilhelm
Ashton Hunt
Michael Wadley
Michael Wadley is graduating this May with a bachelor’s in computer science from the University of Utah. He works in the IT department, where he develops and maintains automated testing infrastructure for university applications and APIs. In addition to managing Selenium flows and backend load tests, Michael maintains internal QA tools, libraries, databases, machines, and a web app to improve software quality across mission-critical systems.
His strengths were reflected in the development of DinoGlue, a suite of network traffic generation tools created as part of his capstone team’s collaboration with L3Harris. Michael spearheaded the project’s development and played a key role in refining the final product through both implementation and rigorous QA efforts, ensuring a polished, production-quality outcome.
Michael’s technical interests span full-stack development, network systems, embedded technology, and IoT—particularly in automation. He has a strong commitment to open source and continuous learning, regularly sharing his projects on GitHub. His academic experience includes work in computer networks, security, databases, and mobile/web development. Outside of work and school, he enjoys biking, skiing, camping, photography, and urban exploration—activities that inspire his creativity and problem-solving in both professional and personal pursuits.
Andrew Wilhelm
Andrew Wilhelm is graduating at the end of this month with a bachelor’s degree in computer science. His interests lie at the intersection of software and hardware, with a strong focus on cyber-physical security, embedded systems, and artificial intelligence.
He currently works as a software engineer at Northrop Grumman, where he contributes to embedded systems development in an aerospace context. Over the years, he has grown especially passionate about working close to the metal—designing systems where performance, precision, and reliability matter most. He enjoys working in C, C++, and Rust (his personal favorites), and has also gained plenty of experience in Python and C# along the way.
Andrew has spent a lot of time building for hardware platforms like FPGAs and developing specialized neural networks for constrained or embedded environments—where efficiency isn’t just a goal, it’s a requirement. One recent highlight was working with his team to build DinoGlue, a suite of network traffic generation tools developed for L3Harris.
Outside of academia and work, he’s big on skiing, hiking, traveling, and gaming—basically anything that combines adrenaline or a challenge.
Ashton Hunt
Ashton Hunt is graduating this semester with a bachelor’s degree in computer science from the University of Utah. His interests center around programming languages, compilers, embedded systems, and computer networks—especially where theory meets low-level implementation. During his time at the university, he worked as a teaching assistant for CS3520 (Programming Languages), helping students explore the deeper mechanics of language design and compiler construction.
Ashton has contributed to the Rust programming language community, with a particular focus on the compiler and standard library. Professionally, he has interned at Vivint, gaining hands-on experience with systems programming, DevOps, and collaborative development using GitLab CI/CD. His open-source contributions and passion for continuous integration reflect a commitment to building reliable, efficient software.
Outside of his technical pursuits, Ashton enjoys climbing, music, and spending time with his two awesome dogs. He’s excited to continue pushing his skills forward and contributing to projects that are both meaningful and technically challenging.